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Separate each of the scattered objects for exporting to ABC


juleslin

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Dear all,

I am planning to export the scattered objects which I made in Houdini to Maya. By using "scatter" and "copy to point" nodes to create the scattered object, it is actually under one node (one object), but since I want to animate these objects (The scattered objects) in Maya, I am looking for a method to break down the scattered objects into individual with corresponding transformation data (position, rotation), and export them in ABC format to Maya. Please advise if you have any idea. I am very new to Houdini and couldn't think of any solution.

Sorry if this doesn't relate to scripting topic.

Thank you!

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It works!! Thank you vicvvsh !

I have one more question. Do you know how to maintain the rotation data? The object lost the transformation data and the pivots are all "reset", which means if the objects could not be rotated correctly since the pivot is not aligned. I think it's due to the Pack Primitives.

Thank you!

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