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Alembic Velocity Issue


ibaniser

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Hi guys I am having a rather strange issue.

I have a particle system which is advected by volume from a pyro sim, and then I have bits of geometry copystamped to this system. But when I export this to Maya with ROP Alembic I am not getting velocity.

What's strange is if I do a convert to points from volume using the original pyro sim, copystamp that and export it instead... the velocity works in Redshift Maya.. why does it break when using points from pops?

Does anyone have an idea about what's going on?

EDIT:


Found a workaround. Convert the velocity to colour in houdini, and use it as the motion vector source in Maya mesh controls.

 

 

 

Edited by ibaniser
Found a workaround
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