JJ FX Posted September 24, 2018 Share Posted September 24, 2018 Hi there, So im trying to bake out my displacement to use it as a bump in Unity. The problem is that when I bake out to different files (jpeg, png.. etc) the displacement pass always is solid black. But when I look into exr file my displacement renders as expected. Quote Link to comment Share on other sites More sharing options...
davpe Posted September 26, 2018 Share Posted September 26, 2018 hard to say without seeing what are you actually doing. are any other layers baking out fine? Quote Link to comment Share on other sites More sharing options...
JJ FX Posted September 26, 2018 Author Share Posted September 26, 2018 (edited) Actually I was wrong. The saved file is not completely black. It looks like its in some different colorspace. Im not sure how to set it up to save it like its in the exr format. Its like that for displacement map only (normal, cavity, curvature, basecolor exr and jpg are exactly the same - as expected) displacementIssue.hiplc Edited September 26, 2018 by JJ FX Quote Link to comment Share on other sites More sharing options...
davpe Posted September 26, 2018 Share Posted September 26, 2018 hm, not sure how to solve that... I always render to exr. Quote Link to comment Share on other sites More sharing options...
Yon Posted December 22, 2018 Share Posted December 22, 2018 Any1 find a solution to this? I get different results when Render To MPlay and Render To Disk.when i write to disk the displacement map is very dark and if you gamma up you see all kinds of quantization. All other maps are 1:1 Quote Link to comment Share on other sites More sharing options...
Yon Posted December 23, 2018 Share Posted December 23, 2018 For the record just use the GameDev Simple Baker and it will work. But yea the Bake Texture ROP will output a quantized displacement map out of the box when you Render To Disk. I was doing a really generic project with defaults to test the workflow and couldn't see how it was my error.. Quote Link to comment Share on other sites More sharing options...
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