art3mis Posted September 24, 2018 Share Posted September 24, 2018 (edited) Playing with fluids. When simulating 'room scale' water and other liquids are there any suggested starting points for both viscosity and stick on collision values? Or is it simply a matter of trial and error to see what 'looks right'? Edited September 24, 2018 by art3mis Quote Link to comment Share on other sites More sharing options...
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