akus1 Posted September 27, 2018 Share Posted September 27, 2018 Hello, I have a simple simulation task, where a static object and fluid object simulate. Emit Particle Fluid from a box to the sphere, I wanted to have a thin line of liquid so I made a static object bigger and box smaller, this way it goes as a narrow water tube, but the particles go too far from the static object, how to fix it? Where to look? Quote Link to comment Share on other sites More sharing options...
akus1 Posted September 27, 2018 Author Share Posted September 27, 2018 It was Surface Extrapolation in Collision tab of FlipSolver in AutoDopNetwork, it was set it 0.5 and I changed it to 0.1 and seems working fine now! Quote Link to comment Share on other sites More sharing options...
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