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Distance between static object and fluid object simulation


akus1

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Hello, I have a simple simulation task, where a static object and fluid object simulate.

Emit Particle Fluid from a box to the sphere, I wanted to have a thin line of liquid so I made a static object bigger and box smaller, this way it goes as a narrow water tube, but the particles go too far from the static object, how to fix it? Where to look?

2018-09-27 10_48_44.png

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