syntheticperson Posted September 28, 2018 Share Posted September 28, 2018 Here is an RBD of tori falling into a flip fluid, with Scale Time at 1. https://drive.google.com/open?id=1CZRguzia-uBbav6sb6Ln4zxRYnAOJbdf [drive.google.com] Which appears to be working fine. I want to do a slow motion version. So I tried reducing the timescale setting on the dop network. Here is the same sim with simulation timescale set to 0.1: https://drive.google.com/open?id=1WPEO83YnrD_QMa1uj5RRYLwMPoYaHgYR [drive.google.com] It appears to be mostly working. However, you'll notice that some of the tori explode later. And the flip starts to flicker towards the end. Any ideas why it's doing this? How to fix? thanks Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted September 28, 2018 Share Posted September 28, 2018 I have experienced several times that lowering too much the time scale gives strange results. I never did slowmotion, but I think what you can try is simulate at time scale of 1, but increasing the timesteps substantially, and recording those timesteps (if you output and store the sim with a ROP, change the $F by $SF in the filename). Then play it like if the substep was a frame... Quote Link to comment Share on other sites More sharing options...
syntheticperson Posted September 28, 2018 Author Share Posted September 28, 2018 Good to know I'll give that a try. In the mean time I fixed the permissions of the slow mov link, so all can view: https://drive.google.com/open?id=1WPEO83YnrD_QMa1uj5RRYLwMPoYaHgYR Quote Link to comment Share on other sites More sharing options...
syntheticperson Posted October 5, 2018 Author Share Posted October 5, 2018 That appears to work. Thanks! One step that is missing from you instructions: Once I wrote out the substeps, then read them back in as if they are frames, I had to change the Scale Time to 0.1. Otherwise it still played back at normal speed. thanks again Quote Link to comment Share on other sites More sharing options...
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