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2 editable curves in Unity from Houdini

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I want to make a HDA with a mesh that is formed between 2 editable curves:


It is working fine when I print in 1 of the curves to Editable Nodes in Edit Operator Type Properties. 

But I need 2 of them to be editable from Unity. 

Does someone have an idea? Or it is a Houdini Engine limitation?

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I figured out the problem. Instead of trying make 2 editable curves in Houdini I made 2 ObjectMerge inputs and feed 2 HDA Curves from Unity to it.

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