Hans Peter Posted October 4, 2018 Share Posted October 4, 2018 Hi there, just a little question which is hopefully easy to answer. So I got the scenario where My ocean waves are quite high which means the ocean tank would source above the ships geometry. So pretty much avoidable when using the geo/mask input of the tank. Unfortunately the result isn't quite perfect. The wavetank hows a clean result but in simming stage the sourcing again occurs on the deck of the ship. I have to adjust the collision geo of the ship as well to go beyond the sourcing layer. But in this case no fluid can enter the deck. Not the compromise I`m looking for. Ay tipp? Thanks! Quote Link to comment Share on other sites More sharing options...
Hans Peter Posted October 6, 2018 Author Share Posted October 6, 2018 Well, solved it just with a sink object that's getting activated for a couple of frames. Quote Link to comment Share on other sites More sharing options...
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