Willex Posted October 5, 2018 Share Posted October 5, 2018 Hi, I want to emit particles from an texture just like in maya. I find the old thread here : but in houdini 16.5. That seems not work. . there are no " birth probability ",but "emisson attribute".And it says that it will use a point attribute.(but this will need very high mesh resolusion.) I fill the pic function in it ,but it returns an error. How to do this ? Thank you very much. Quote Link to comment Share on other sites More sharing options...
Nicholas Ralabate Posted October 5, 2018 Share Posted October 5, 2018 Look into attrib from map, it does seem to require dense geometry as you mentioned: Quote Link to comment Share on other sites More sharing options...
Willex Posted October 5, 2018 Author Share Posted October 5, 2018 26 minutes ago, xxyxxy said: Look into attrib from map, it does seem to require dense geometry as you mentioned: Thank you .Yes,this will need high resolution mesh.although attribfrommap is much more efficient than pic function.It is inspiring.Thanks again. Quote Link to comment Share on other sites More sharing options...
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