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Emit particles from texture in 16.5


Willex

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Hi,

I want to emit particles from an texture just like in maya.

I find the old thread here :

but in houdini 16.5. That seems not work. .

there are no " birth probability ",but "emisson attribute".And it says that it will use a point attribute.(but this will need very high mesh resolusion.)

I fill the pic function in it ,but it returns an error.

How to do this ? Thank you very much.

 

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26 minutes ago, xxyxxy said:

Look into attrib from map, it does seem to require dense geometry as you mentioned:

 

 

Thank you .Yes,this will need high resolution mesh.although attribfrommap is much more efficient than pic function.It is inspiring.Thanks again.

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