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Houdini Rounded Edge VOP: Seeking Example

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I have searched the web for an example on how to use the Rounded Edge VOP

http://www.sidefx.com/docs/houdini/nodes/vop/roundededge.html [www.sidefx.com]

But was unsuccessful. 

I have a 3D model which is very reflective and has sharp edges.
It looks dark in the environment, because the edges are too “perfect”.
I want the edges to be rounded just enough to catch light and reflections.

Can any one provide a simple example on a cube?

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