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Multiple Versions of Animated Control Nodes?


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I have built a geometry generator that has lots of parameters. The parameters are all in a control node and referenced from the SOPs. The parameters will change over time and the geometry is written to disk with a ROP output driver.

I want to be able to generate different versions by having multiple animated instances of the control node. What's the best way to do that? Given that I have so many parameters CHOPs may not be the right thing.

Any ideas?

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- if you can make HDA from your whole setup, with control parameters promoted, you can create multiple instances with different animation easily

 

- or if you don't want to create HDA then just create multiple copies of your control node and use CHOPs to fetch all parms from each control node, switch among them and export to main control node. Number of parameters doesn't matter as Fetch CHOP allow you to fetch them using patterns

 

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