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VOPSOP AND IMPORT ATTRIBUTE


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VOPSOPs are kinda dead post H13
They are now "attribute VOPs" in which you can affect all geometry types (point, prim, vtx, detail) by selecting the corresponding node, just like Wrangles.

import bind is just "bind"
to output, use "export bind" (which is also a normal bind VOP, but with some toggles enabled)

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5 hours ago, acey195 said:

VOPSOPs are kinda dead post H13
They are now "attribute VOPs" in which you can affect all geometry types (point, prim, vtx, detail) by selecting the corresponding node, just like Wrangles.

import bind is just "bind"
to output, use "export bind" (which is also a normal bind VOP, but with some toggles enabled)

you are very wrong,  noises are keeping alive vops,  a lot of people, including me preffer noises on vops,  not to mention that shaders will keep vops on the horizon 

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