Jump to content

Import custom geo attribute into material network (RESOLVED)


Recommended Posts

Hello!

I can't figure out why the bind vop inside the material network will not grab a primitive float attribute from the geometry.

I just made a simple float primitive attribute with some random values & want to use it as a roughness parameter on the principledshader material.

 

*EDIT* Oops! Nevermind! it's working!

By some luck I named the attribute "rough" which is the actual default attribute name for the shader's roughness... so it was reading the attribute directly without needing a bind vop.

 

 

 

Edited by BlackPariah
Problem resolved & some clarification
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...