BlackPariah Posted October 9, 2018 Share Posted October 9, 2018 (edited) Hello! I can't figure out why the bind vop inside the material network will not grab a primitive float attribute from the geometry. I just made a simple float primitive attribute with some random values & want to use it as a roughness parameter on the principledshader material. *EDIT* Oops! Nevermind! it's working! By some luck I named the attribute "rough" which is the actual default attribute name for the shader's roughness... so it was reading the attribute directly without needing a bind vop. Edited October 9, 2018 by BlackPariah Problem resolved & some clarification Quote Link to comment Share on other sites More sharing options...
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