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Apply Normals and UV to Unobstructed sides


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Each side of this box is made from a grid.  Since they are packed primitives grids more or less, how can I apply a normal to each grid in which the grid are not obstructed by another grid. In other words, if you had two cubes; and you put two cubes together, obviously one side of each cube won't be visible, and it is those un-visible grids or sides of the box, so to speak in which I want to; not only apply normals but also a UV ?

box.png.09ce47b9d0332ab5f3ea30ffc5c87b10.png

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