CinnamonMetal Posted October 10, 2018 Share Posted October 10, 2018 Each side of this box is made from a grid. Since they are packed primitives grids more or less, how can I apply a normal to each grid in which the grid are not obstructed by another grid. In other words, if you had two cubes; and you put two cubes together, obviously one side of each cube won't be visible, and it is those un-visible grids or sides of the box, so to speak in which I want to; not only apply normals but also a UV ? Quote Link to comment Share on other sites More sharing options...
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