rutra Posted October 22, 2018 Share Posted October 22, 2018 Hi, I'm trying to recreate GuidedWrinkling example with Vellum system. I followed the Tetrahedral softbodies example described in Vellum basics docs Then, added Vellum Constraint at the beginning of the chain and set the type to 'Pin to Target'. So the chain looks like this: Tetrahedral | Point Deform SOP (animation) | Vellum Constraint (Pin to Target) | Vellum Constraint (Distance Along Edges) | Vellum Constraint (Tetrahedral) | Vellum Solver It kiiiiinda works but I'd like to match the behavior to the Hybrid object. The main parameters to recreate are: * Shell Shape Stiffness * Shell Bend Stiffness * Solid Volume Stiffness Should I be creating a separate Vellum Constraint for 'surface_triangles' group? ideas? thanks Quote Link to comment Share on other sites More sharing options...
anim Posted October 22, 2018 Share Posted October 22, 2018 Yes, you'll additionaly need Cloth constraints for surface polygons and keep distance and tet volume constraints acting only on tets Quote Link to comment Share on other sites More sharing options...
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