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redshift volume render constant values


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I have a dynamic volume that I want to render with redshift.  It is not a pyro sim but when rendering the density changes as a function of time, so by about frame 100 it has dissapeared.     I want it to stay the same.  I cant find an attribute in the redshift volume shader related to time.  Can anybody help me?

I basically want the render to be the same on frame 1 as it is on frame 500. The volume is generated via a point cloud that is rasterized.

THanks!

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