Jump to content

Search the Community

Showing results for tags 'redshift'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 162 results

  1. Chanel Series

    New Project https://www.behance.net/gallery/104198553/THE-CHANELSERIES
  2. Hi everyone, been having an issue with REDSHIFT rendering. a very simple scene, a box with the bottom 2 points moved. simple glass material applied and the refraction is causing some issue. attached the HIP file as well. since the BLACK patches seem to be rays going straight to the environment (when i change environment color, these black patchs will change color as well). So i assumed its refraction cutoff (maximum refraction reached), so i have set both on ROP (redshift render node) and Material level maximum refraction + reflection to 100 , 100 bounces. but does not seem to be helping at all. i have been playing around with the settings on both materials and render settings, but can not seem to be able to get rid of the BLACK patches. i am rendering with REDSHIFT 2.6 in case that matters. any help will be very appreciated. testing.hip
  3. Noob question XD Like when I manually create some attribute for the shader, @emit @brightness @width or other attribute, how can I transfer these attribute to Redshift ?
  4. Pyro, not working in Redshift

    Hello I am trying to render a pyro simulation in Redshift. I created a volume material in RS and applied to my Pyro import in Houdini.However I've got a message saying "Failed to find volume file. The file will be empty." I am not sure what I am doing wrong as I watched every possible tutorial about it and the steps seem to be correct. Can anyone help me figuring out what is wrong? I am uploading the file for reference. Many Thanks D Candle_03_Test.hiplc
  5. Hey, here's a project I've been working on for a long time, procedural Jellyfish with procedural animation based on source points. Please let me know how I can improve this. DHR
  6. Hello guys. I have a question related to the builds. Can Houdini 18 run a redhift build for Houdini 17.5? Because I am still thinking on jumping to Houdini 18 but it depends on this subject. Thanks for your time.
  7. Hello GUYS! I am using Houdini 17.5.173 and this is my .env # # Houdini Environment Settings # # The contents of this file are read into the environment # at startup. They will override any existing entries in # the environment. # # The syntax is one entry per line as follows: # VAR = VALUE # # Values may be quoted # VAR = "VALUE" # # Values may be empty # VAR = # # Example: # # HOUDINI_NO_SPLASH = 1 HOUDINI_DSO_ERROR = 2 PATH = "C:/ProgramData/Redshift/bin;$PATH" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/17.5.173;&" I keep getting this error: The directories are 100% right. I am out of ideas.
  8. Redshift DSO Error

    I am using Houdini 17.5.173 and this is my .env # # Houdini Environment Settings # # The contents of this file are read into the environment # at startup. They will override any existing entries in # the environment. # # The syntax is one entry per line as follows: # VAR = VALUE # # Values may be quoted # VAR = "VALUE" # # Values may be empty # VAR = # # Example: # # HOUDINI_NO_SPLASH = 1 HOUDINI_DSO_ERROR = 2 PATH = "C:/ProgramData/Redshift/bin;$PATH" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/17.5.173;&" I keep getting this error: The directories are 100% right. I am out of ideas.
  9. Hello magicians. I want to share with you the result of studying l-systems. Behold the Moss Incredible aka Sphagnum! Redshift shading. And yes, it is growing. Available on https://gum.co/fZROZ https://gum.co/qmDmg Thanks! akdbra_moss_grow.mp4 akdbra_moss_var.mp4
  10. Redahift Z depth

    Hi I'm trying to render Z depth for a smoke in Houdini via Redshift, it's look like working fine with object, but somehow not working with a Pyro smoke. It's look like Redshift doesn't "see" the volume, any idea why? Thank you
  11. Shading Techniques III

    Check out the course at: https://www.cgforge.com/course?courseid=shading-techniques-iii Thanks for watching!
  12. Hi guys! I installed Deadline recently and normally I have a multiple RS Rops where I define the render folder path with a string parameter in a null node. The thing is when I submit the render job to Deadline with the expression that I use for output I'm getting this error: (Syntax error - extra tokens detected in expression (/out/Redshift_ROP_HQ_PMs_DWAA/RS_outputFileNamePrefix)). I 'm defining the folder paths in the null like this: $HIP/render/ And the rest of the expression on the RS Rop is like this: `chs("../RENDER_PATHS/render_folder")`$HIPNAME/$HIPNAME.$AOV.$F3.exr Somebody knows how I have to change the output expression in order to get the render correctly? Here is a screenshot from the expression: Thanks a lot!
  13. SBSAR Files for Redshift

    Hey party people, Has anyone developed a solid worklflow for getting .sbsar files to work with redshift inside houdini? Did some research on it, but it seems like I am not the only one struggling with it! Excited for your opinions Cheers, Felix
  14. Hi guys! I've been hitting this wall project after project. I am not good at scripting, but i was wondering if a script or a function could be done, or if it's a crazy idea. Well, usually when I recieve a model from a modeler, the guy has already assigned materials to the model, that houdini will read like shop_materialpath. Ok, now, if the model has 10 or 20 different shop_materialpath, it's really painful to check 1 by 1 the names and make 1 by 1 the shaders with the same name under the mat context. Do you think there is a workaround in scripting to make this process automatic? What is your workflow about this subject? Have a good day guys, if I get anything working I'll post it here, since I think it could be a really cool tool for everyone!
  15. Houdini Redshift build advice

    Hello wizards, I am about to build my first PC ever, I have no clue on hardware specification stuff, I have like $3000-$4000 budget and I want to invest my money wisely that's why I need your help. I would use this PC for Houdini and Redshift mainly, mostly motion design and a little bit of simulations, and i want to be able to upgrade this setup overtime. I also dont know if I am missing something important. This is what i came up with: Processor AMD Ryzen 9 3900X, S-AM4, 3.80GHz, 12-Core, 64MB L3, con Disipador Wraith Prism RGB Motherboard Gigabyte ATX X570 UD, S-AM4, AMD X570, HDMI, 128GB DDR4 for AMD RAM Corsair Vengeance LPX DDR4, 2400MHz, 32GB (4 x 8GB) GPU: Gigabyte NVIDIA GeForce RTX 2080 SUPER Gaming, 8GB 256-bit GDDR6, PCI Express x16 3.0 HDD SSD Samsung 860 PRO, 2TB, SATA III, 2.5" Liquid Cooling Raidmax TORNADO RC240 Case Corsair Carbide SPEC-054 Power source Corsair CX750M 80 PLUS Bronze, ATX, 120mm, 750W I appreciate any tips!
  16. Hi all, Excuse my lack of understanding, however I have attempted to google with no avail. I have an alembic file that I've imported however I cannot for the life of me work out how to assign/apply a material to it - using the material node doesn't work. I've read about unpacking or converting the alembic but this doesn't alter what I'm seeing on the render. There must be a simple solution? If it helps, I'm using Houdini 17.5.173 and Redshift 2.6.41. ~ If anyone has some ideas please comment! Thanks
  17. What should I do to move houdini particle attribute(ex: motion blur, pscale) to maya redshift? I made particle in houdini to rs and moved it to maya redshift
  18. Hello! I want to change Redshift 's emission weight parameter by attribute, but this parameter does not have input to connect it. So, I tried to create attribute of the same name of the parameter , which is emission_weight, but it does not override it. Please help me!
  19. Hey guys, I need to send a large point cloud which instances geo to the cloud to render. The problem I'm having is the instancefile attribute is absolute, and once the project is uploaded to the cloud render environment the path is no longer relevant/correct. Redshift does not seem to expand strings at render time, so $HIP or $JOB do not get evaluated afaik. I've also tried setting the path to a node within the .hip file. For example, this will work: M:/_Work/_Personal/sandbox/rs_proxy_relative/rs_proxy/teapot.0001.rs But this will not: \$HIP/rs_proxy/teapot.0001.rs Nor will this: /obj/teapot_rs/OUT/ I've attached a super simple setup where I get instancing working using an absolute path (it references the output of the RS Proxy Output SOP). Is there any way to get Redshift to to instance from a path that is relative to the project folder, or a node within the .hip file? Or has anyone had experience getting Redshift instances rendering on Gridmarkets? Thanks all! Note: I've also tried using the instance obj node (see v002 hip attachment). BUT the issue I run into with this is it maxes out my GPU's VRAM at render time, whereas using an absolute path with instancefile renders just fine with the ~6m points I need to instance on. rs_proxy_relative_v001.hip rs_proxy_relative_v002.hip
  20. I am reaching the final stages of a personal project of mine and I was wondering if this render times were okay for the setup I have since I swapped to redshift 3 days ago: 1070 ti 8gb ryzen 9 3900x 32gb ddr4 3200mhz It takes 40 to 50 minutes to render the following (no DOF nor mortion blur): NOTES: The scene consists on bolts and sparks with incandescent material + the emisssive sword, 2 Volumes (you are looking at the smallest one which is around 8million voxels) + 3 mesh lights inside the capsule (bolts, sparks and a scorch on the impact area of the bolt) and 3 others spread around the scene (the Highlighted ones) EDITED: NOT EDITED: These are my settings: In all mesh lights I copied the override sample values because I dont trust it xd and all have 64 bounces for volumes too. I hope more experienced artist can help me out with this one if you find something odd in my project. As always, thank you very much EDIT: No, I wont be using the Optix denoiser and this is how the noise on my scene looks:
  21. Brand new to redshift and am trying to recreate something that seemed to only work in mantra. Basically just want to take a heightfield and control the materials on the heightfield with a layer mix per each element (debris, bedrock, etc.) which was easy enough to do by binding in the attributes as the bias. I've been looking around and it looks like instead of a bind you need to use a pointlookup and there are a few different substitutes for the layer mix in redshift it seems. Simple sample file attached. Why doesn't it work? RSPointLookup.hiplc
  22. Good day to you Houdini magicians out there! I have been following the Particles IV Tutorial by Steven Knipping (the one with the cherry blossom petals) and as i did with the previous tutorials i always found a workaround to get it to work with Redshift... except for this one and it makes me go nuts. On the surface level everything is working as intended, except for the materials. I've tried applying the shaders on the actual instancing items, even stuff like applying the material onto the instance itself.The materials are also set up to read the Cd attributes and i checked that the Cd attribute isn't replaced or erased somewhere. Can somebody help me? Did someone out there stumble upon the same problem and found a fix. If needed i can provide the .hip file. I know it's not a too big of a problem but it's bugging me really bad. I am thankful for every bit of help!
  23. Hello! I need some help to understand how to use some string expressions, I'm using Redshift ROP and I want to change the render paths on some AOVs using the Custom File Prefix from each AOV. I want they will be saved on the same folder like the main output path but with other names. So, I'm using this string for the main render path: RS ROP output file name prefix: $HIP/render/$HIPNAME/$HIPNAME.$AOV.$F3.exr And I was trying to use this expression for AOV custom path: `${chs("RS_outputFileNamePrefix"):h}`/BumpNormal.exr Because I saw in this link that this expression should return the directory from the entire string without the file name and extension but I'm not getting the file directory using this expression like this. In conclusion, I'm looking to set the render path only one time and the AOVs with custom path can load it and use other names or formats. Thanks a lot!
  24. I am tring to assign either .tiff or .rstexbin files to my character that i am using for RBD. when i assign the textures to the character, they seem flat even though i assigned the displacement map. The character have at least 4 UV sets per texture it seems. is there an easy way to create all of the groups needed since the character has at least 12 different objects that were merged together before being packed. I unpacked the geo and could se the uv sets that were all layered on top of one another. i have 25 different texture maps and i am having to select the polygons individually and then group them to use a material sop to assign to the group. if there is an easier way about this please let me know. I have attached url for the textures and the hip file. https://drive.google.com/uc?id=1mjLxLb2AWJcL2qAZTXe0fIVlP860Ku78&export=download DinoCharacterHelp.v01.hipnc
  25. Hi all, I'm very new into Houdini, but I'm loving it. There are certain things that they must be quite simple to do but I'm not finding the way. This is importing a png sequence to use into the diffuse channel of a Redshift material. If anybody can help it'd be amazing. Cheers, Sebastian
×