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Found 171 results

  1. Hi Im getting nutz.. I built the Hoover Dan, in construction in 1932 Colorado, entirely procedurally in Houdini, All went fine until I started to do test rendering in Redshift with something different than a basic material with no texture. I only use 2 differents materials, no displacement or anything fancy for now, quixel surface, and now Redshift is extremely SLOWWWWW to start showing the first pixel… like 8 time slower, more than 30min to start, or don’t even start sometimes… What could I do ? What could be the issue? Idea? Please help, I have no much hair left ! ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas
  2. Hi guys, I have a magazine prototype I've put the front cover on using a redshift texture sampler. I can't find out how to make the material respond to light though - it stays the same brightness no matter what. This is probably a very silly, easy to answer question but I can't make it work...still inexperienced in all this. If anyone has the answers please let me know!
  3. I need to get clean glowing Volume Lighting AOV in Redshift. First attached image is what I have in renderview - it's precisely what I want. Second one is what I get once I have my EXR. I dont need all this smoke. How do i fix it?
  4. Hi, I'm trying to render the deep aov with redshift, but when I export it as an .exr in nuke through the deepread node, it says that I don't have any data regarding the deep layer, when I render the pass in Houdini it's just black, but it should somehow get the informations about the geometry location in viewport, am I missing something important related to the camera or the objects/matte exclusion in the redshift rop node?
  5. Hi, i've been trying to export my fur from Houdini to be rendered into maya with redshift through rop alembic, but when I cache the nurbs they don't render at all, so I tried to convert the fur with a polywire and exported in fbx. It works, but it's still a polywire, what am I supposed to do to maintain the original fur? (Tried to install redshift in Houdini for a proxy export, checked the .env file with the correct path installation, but the plug-in won't show off in the houdini shelf). Should I try to cache in bgeo and make the hairgen a digital asset with Houdini engine or there are other ways to make this work? I'm using Houdini v. 18.5.408 and redshift v. 3.0.31.
  6. Hey guys, I have a very strange behavior with Redshift Motion Blur, some frames are rendering correct, and some are not. The interesting thing is, when stopping butch rendering and rerender frames with mistakes, they are then correct, but frames that were correct could have this issue again. I tried everything, but no successes I have Houdini 18.0.391 and Redshift 3.0.20 Please download Hip and the Zip file with Frames to see what I am talking about. Hope that someone could help me with that issue Thanks a lot Maksym Particles_Redshift_MotionBlur.hiplc Particles_Redshift_MotionBlur_issues.zip
  7. Hi all, i'm trying to render volume with redshift but my render look lowres compared with the viewport on the left. Could somebody please help? Thanks! nebulaR&D_v01.hiplc
  8. https://blackbird.la have an exciting slate of projects locked in and are looking for Senior Houdini artists for an immediate start through to early 2021. We’re looking for artists who can demonstrate exceptional skill with particle FX and motion design. Please send your details with work examples to: recruit@blackbird.la
  9. Chanel Series

    New Project https://www.behance.net/gallery/104198553/THE-CHANELSERIES
  10. Hi everyone, been having an issue with REDSHIFT rendering. a very simple scene, a box with the bottom 2 points moved. simple glass material applied and the refraction is causing some issue. attached the HIP file as well. since the BLACK patches seem to be rays going straight to the environment (when i change environment color, these black patchs will change color as well). So i assumed its refraction cutoff (maximum refraction reached), so i have set both on ROP (redshift render node) and Material level maximum refraction + reflection to 100 , 100 bounces. but does not seem to be helping at all. i have been playing around with the settings on both materials and render settings, but can not seem to be able to get rid of the BLACK patches. i am rendering with REDSHIFT 2.6 in case that matters. any help will be very appreciated. testing.hip
  11. Noob question XD Like when I manually create some attribute for the shader, @emit @brightness @width or other attribute, how can I transfer these attribute to Redshift ?
  12. Pyro, not working in Redshift

    Hello I am trying to render a pyro simulation in Redshift. I created a volume material in RS and applied to my Pyro import in Houdini.However I've got a message saying "Failed to find volume file. The file will be empty." I am not sure what I am doing wrong as I watched every possible tutorial about it and the steps seem to be correct. Can anyone help me figuring out what is wrong? I am uploading the file for reference. Many Thanks D Candle_03_Test.hiplc
  13. Hey, here's a project I've been working on for a long time, procedural Jellyfish with procedural animation based on source points. Please let me know how I can improve this. DHR
  14. Hello guys. I have a question related to the builds. Can Houdini 18 run a redhift build for Houdini 17.5? Because I am still thinking on jumping to Houdini 18 but it depends on this subject. Thanks for your time.
  15. Hello GUYS! I am using Houdini 17.5.173 and this is my .env # # Houdini Environment Settings # # The contents of this file are read into the environment # at startup. They will override any existing entries in # the environment. # # The syntax is one entry per line as follows: # VAR = VALUE # # Values may be quoted # VAR = "VALUE" # # Values may be empty # VAR = # # Example: # # HOUDINI_NO_SPLASH = 1 HOUDINI_DSO_ERROR = 2 PATH = "C:/ProgramData/Redshift/bin;$PATH" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/17.5.173;&" I keep getting this error: The directories are 100% right. I am out of ideas.
  16. Redshift DSO Error

    I am using Houdini 17.5.173 and this is my .env # # Houdini Environment Settings # # The contents of this file are read into the environment # at startup. They will override any existing entries in # the environment. # # The syntax is one entry per line as follows: # VAR = VALUE # # Values may be quoted # VAR = "VALUE" # # Values may be empty # VAR = # # Example: # # HOUDINI_NO_SPLASH = 1 HOUDINI_DSO_ERROR = 2 PATH = "C:/ProgramData/Redshift/bin;$PATH" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/17.5.173;&" I keep getting this error: The directories are 100% right. I am out of ideas.
  17. Hello magicians. I want to share with you the result of studying l-systems. Behold the Moss Incredible aka Sphagnum! Redshift shading. And yes, it is growing. Available on https://gum.co/fZROZ https://gum.co/qmDmg Thanks! akdbra_moss_grow.mp4 akdbra_moss_var.mp4
  18. Redahift Z depth

    Hi I'm trying to render Z depth for a smoke in Houdini via Redshift, it's look like working fine with object, but somehow not working with a Pyro smoke. It's look like Redshift doesn't "see" the volume, any idea why? Thank you
  19. Shading Techniques III

    Check out the course at: https://www.cgforge.com/course?courseid=shading-techniques-iii Thanks for watching!
  20. Hi guys! I installed Deadline recently and normally I have a multiple RS Rops where I define the render folder path with a string parameter in a null node. The thing is when I submit the render job to Deadline with the expression that I use for output I'm getting this error: (Syntax error - extra tokens detected in expression (/out/Redshift_ROP_HQ_PMs_DWAA/RS_outputFileNamePrefix)). I 'm defining the folder paths in the null like this: $HIP/render/ And the rest of the expression on the RS Rop is like this: `chs("../RENDER_PATHS/render_folder")`$HIPNAME/$HIPNAME.$AOV.$F3.exr Somebody knows how I have to change the output expression in order to get the render correctly? Here is a screenshot from the expression: Thanks a lot!
  21. SBSAR Files for Redshift

    Hey party people, Has anyone developed a solid worklflow for getting .sbsar files to work with redshift inside houdini? Did some research on it, but it seems like I am not the only one struggling with it! Excited for your opinions Cheers, Felix
  22. Hi guys! I've been hitting this wall project after project. I am not good at scripting, but i was wondering if a script or a function could be done, or if it's a crazy idea. Well, usually when I recieve a model from a modeler, the guy has already assigned materials to the model, that houdini will read like shop_materialpath. Ok, now, if the model has 10 or 20 different shop_materialpath, it's really painful to check 1 by 1 the names and make 1 by 1 the shaders with the same name under the mat context. Do you think there is a workaround in scripting to make this process automatic? What is your workflow about this subject? Have a good day guys, if I get anything working I'll post it here, since I think it could be a really cool tool for everyone!
  23. Houdini Redshift build advice

    Hello wizards, I am about to build my first PC ever, I have no clue on hardware specification stuff, I have like $3000-$4000 budget and I want to invest my money wisely that's why I need your help. I would use this PC for Houdini and Redshift mainly, mostly motion design and a little bit of simulations, and i want to be able to upgrade this setup overtime. I also dont know if I am missing something important. This is what i came up with: Processor AMD Ryzen 9 3900X, S-AM4, 3.80GHz, 12-Core, 64MB L3, con Disipador Wraith Prism RGB Motherboard Gigabyte ATX X570 UD, S-AM4, AMD X570, HDMI, 128GB DDR4 for AMD RAM Corsair Vengeance LPX DDR4, 2400MHz, 32GB (4 x 8GB) GPU: Gigabyte NVIDIA GeForce RTX 2080 SUPER Gaming, 8GB 256-bit GDDR6, PCI Express x16 3.0 HDD SSD Samsung 860 PRO, 2TB, SATA III, 2.5" Liquid Cooling Raidmax TORNADO RC240 Case Corsair Carbide SPEC-054 Power source Corsair CX750M 80 PLUS Bronze, ATX, 120mm, 750W I appreciate any tips!
  24. Hi all, Excuse my lack of understanding, however I have attempted to google with no avail. I have an alembic file that I've imported however I cannot for the life of me work out how to assign/apply a material to it - using the material node doesn't work. I've read about unpacking or converting the alembic but this doesn't alter what I'm seeing on the render. There must be a simple solution? If it helps, I'm using Houdini 17.5.173 and Redshift 2.6.41. ~ If anyone has some ideas please comment! Thanks
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