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Scale Pile of RBD Objects Over time


existenceproof

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Hello All,

 

 I'm looking to create a pile of RBD objects that are emitted and scale over time. I was able to get relatively close by watching a few tutorials and finding a thread on here where a similar question was asked. However I don't have a lot of experience with dynamics and I'm having trouble dialing in the effect. Attached is a my project file. My specific questions are:

1. I'd like the RBD objects to start very small and then ease out to a specific scale. Is this possible with Vex?

2. As they get bigger they get pretty unstable in my file. Which settings are causing them wiggle and explode?

 

Thanks!

RBD_Emitter_02.hiplc

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