existenceproof Posted October 27, 2018 Share Posted October 27, 2018 Hello All, I'm looking to create a pile of RBD objects that are emitted and scale over time. I was able to get relatively close by watching a few tutorials and finding a thread on here where a similar question was asked. However I don't have a lot of experience with dynamics and I'm having trouble dialing in the effect. Attached is a my project file. My specific questions are: 1. I'd like the RBD objects to start very small and then ease out to a specific scale. Is this possible with Vex? 2. As they get bigger they get pretty unstable in my file. Which settings are causing them wiggle and explode? Thanks! RBD_Emitter_02.hiplc Quote Link to comment Share on other sites More sharing options...
char Posted October 29, 2018 Share Posted October 29, 2018 (edited) https://vimeo.com/235303997 Maybe this will help? Edited October 29, 2018 by char Quote Link to comment Share on other sites More sharing options...
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