chrisedu Posted May 10, 2006 Share Posted May 10, 2006 Hello folks I am posting this scene, a simple "geometry animated by chop & expression" kind of, where a "counter Chop" drives the uniform scale of the spheres in a random way using $PT. when the counter number is equal to $PT, the sphere goes from "rest" ( scale 0.1 ), to "activate" ( scale 0.3 ). I would like to do the sphere scale movement smoother ( from the "activation state" to the "rest state" ), like a ramp. Any ideas how to achieve this? thx in advance choptest.zip Quote Link to comment Share on other sites More sharing options...
aracid Posted May 10, 2006 Share Posted May 10, 2006 hey t u could try suing a filter CHOP, check the attachment hope this helps choptest.hipnc Quote Link to comment Share on other sites More sharing options...
chrisedu Posted May 10, 2006 Author Share Posted May 10, 2006 hey t u could try suing a filter CHOP, check the attachment hope this helps 27433[/snapback] Hey aracid, thx a lot! I am thinking a way to make a faster attack with a slow decay... the LAG chop its more addequate IMHO. Luckyly you provided it with your example! bests chris Quote Link to comment Share on other sites More sharing options...
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