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Help With Expressions...chop


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Hello folks

I am posting this scene, a simple "geometry animated by chop & expression" kind of, where a "counter Chop" drives the uniform scale of the spheres in a random way using $PT.

when the counter number is equal to $PT, the sphere goes from "rest" ( scale 0.1 ), to "activate" ( scale 0.3 ).

I would like to do the sphere scale movement smoother ( from the "activation state" to the "rest state" ), like a ramp.

Any ideas how to achieve this?

thx in advance

choptest.zip

post-1178-1147238031_thumb.jpg

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hey

t u could try suing a filter CHOP,

check the attachment

hope this helps

27433[/snapback]

Hey aracid,

thx a lot!

I am thinking a way to make a faster attack with a slow decay... the LAG chop its more addequate IMHO. Luckyly you provided it with your example!

bests

chris

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