ClemMcFly Posted November 3, 2018 Share Posted November 3, 2018 Hi Everyone, I am a beginner in houdini and mainly focus smoke simulation, I was wondering you can give some lead or where to search for be able to do an effect like this one, for me to effect this effect you build your geo and you make the kaleidoscope effect by vex ? of there is an other way, know hodini there is always an other way I don't want like a tuto more some technical name or node who can lead to that direction, Thanks you ! Quote Link to comment Share on other sites More sharing options...
ikoon Posted November 3, 2018 Share Posted November 3, 2018 Hi, Nick Taylor did this and shared on his patreon: https://www.patreon.com/posts/kaleidoscope-16980758 But it seems that non-patreons do not see it. The same thing is previewed here: https://twitter.com/_Nick_Taylor/status/963528664813129730 If you buy it, you can dig into his technique. He uses Clip SOP, if I remember correctly. So it is not entirely done in vex. You can bind your own geometry into his technique. Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 3, 2018 Share Posted November 3, 2018 To get reflection symmetry in VEX try setting v@P to abs(v@P). Feeding that into an animated noise function will bring you some caleidoscope-like effects. vector pos = abs(v@P) + set(@Time * 0.2, @Time, @Time * 0.4); v@P += v@N * anoise(pos); Otherwise yes, clip and mirror. calei.hiplc 2 4 Quote Link to comment Share on other sites More sharing options...
ClemMcFly Posted November 4, 2018 Author Share Posted November 4, 2018 Thanks guys ! I am gonna dig the two lead you gave me and comeback with some test, houdini is an amazing software, but for a c4d artist like me, it's hard to understand all the possibilities that it offer, and the logic behind it 1 Quote Link to comment Share on other sites More sharing options...
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