ISUther Posted November 4, 2018 Share Posted November 4, 2018 (edited) Hello, I have created zbrush model. Model is sculpted, retopology also done, uv-s are done, texture painting is done and textures baked *base color, displacement etc). And now i am trying to figure out how to load those textures in Houdini. I loaded up skin texture shader and applied it to my model. But what node to use when i want to load in those texture files. (UDIM). This is what i have but it seems not to work as expected. Edited November 4, 2018 by ISUther Quote Link to comment Share on other sites More sharing options...
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