domito Posted November 9, 2018 Share Posted November 9, 2018 Hi, I'm scattering points on a sphere, giving the points an attribute named height. I'm attribute transferring the height attribute onto the sphere which has a mountain sop on it. It's working. I want to do the same thing with the basis which is the noise type but cant get it to work. Any help is appreciated, thanks. - Mike Quote Link to comment Share on other sites More sharing options...
Paul Corfield Posted November 9, 2018 Share Posted November 9, 2018 Something like this ? noise.hiplc 1 Quote Link to comment Share on other sites More sharing options...
domito Posted November 9, 2018 Author Share Posted November 9, 2018 Thank you for that example. However I'm now thinking I need to attribute randomize string values. I'm rooting around in the parameter interface finding some interesting things out. Quote Link to comment Share on other sites More sharing options...
domito Posted November 12, 2018 Author Share Posted November 12, 2018 I got this working the way I wanted to but the results are not very good. noise_v02.hiplc Quote Link to comment Share on other sites More sharing options...
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