domito 0 Posted November 9, 2018 Hi, I'm scattering points on a sphere, giving the points an attribute named height. I'm attribute transferring the height attribute onto the sphere which has a mountain sop on it. It's working. I want to do the same thing with the basis which is the noise type but cant get it to work. Any help is appreciated, thanks. - Mike Share this post Link to post Share on other sites
Paul Corfield 23 Posted November 9, 2018 Something like this ? noise.hiplc 1 Share this post Link to post Share on other sites
domito 0 Posted November 9, 2018 Thank you for that example. However I'm now thinking I need to attribute randomize string values. I'm rooting around in the parameter interface finding some interesting things out. Share this post Link to post Share on other sites
domito 0 Posted November 12, 2018 I got this working the way I wanted to but the results are not very good. noise_v02.hiplc Share this post Link to post Share on other sites