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Controlling mountain basis with an attribute?

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I'm scattering points on a sphere, giving the points an attribute named height. I'm attribute transferring the height attribute onto the sphere which has a mountain sop on it. It's working. I want to do the same thing with the basis which is the noise type but cant get it to work.

Any help is appreciated, thanks.


- Mike

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Thank you for that example.

However I'm now thinking I need to attribute randomize string values. I'm rooting around in the parameter interface finding some interesting things out.

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