fabsberry Posted November 19, 2018 Share Posted November 19, 2018 Hello, I tried to subtract these tubes and bevel the edges. Simple task But after that, I got a broken shading. How can I fix this? I tried a few nodes: normal, edge cusp, poly doctor... still get this ugly shading. boolean.hiplc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 19, 2018 Share Posted November 19, 2018 The topologies of your tubes do not match in various ways. However, you can reduce these shading issues by giving the large cylinder more subdivisions (fig. 1). For smooth shading I´d recommend turning this into a subdivision model, though (fig. 2, see file attached). boolean_tube.hiplc Quote Link to comment Share on other sites More sharing options...
fabsberry Posted November 20, 2018 Author Share Posted November 20, 2018 Thank you. I expected the new boolean tool to create loops for me if necessary. This is how I know it from other 3d packages. Quote Link to comment Share on other sites More sharing options...
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