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Export from Houdini to Unity with proper UVs


Kronja

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Hello all,

I am a beginner in Houdini and I would appreciate if someone could give me advice or tutorial

how to export fractured geometry from Houdini to be used in Unity

 

I am fracturing asset that was done in Maya and already textured

I manage to fracture it to my liking, but have trouble to export fbx sequence with two sets of UVs, one for inside and preserve already made Uvs for outside (since texture already exist)

most of online tutorials that I have found deal with how to fracture a piece of geometry from houdini, without mentioning UV part,

not how to fracture imported geo that alrady have texture for the outside and then export it to be textured inside and used in game engine (in this case, unity

any advice or will be appreciated

thanks

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