Jump to content

FBX and Alembic Import


Av0000

Recommended Posts

I have an exported of an .FBX and .ABC format. I'm trying to get rid of the name issue in houdini when using FBX. But .ABC doesn't have this problem as I can use "Name Group Using Transform Node Name" in the option below. 

I used a blast node to display the groups which I group them in maya.

 FBX : @ALL_Windows/Windows_1/Glass FBX.PNG.e6fb1b215323affd66fe000beec72384.PNG

ABC : Glass ABC.PNG.332415d4093a05911ce610fb7e660a0e.PNG

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...