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FBX and Alembic Import


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I have an exported of an .FBX and .ABC format. I'm trying to get rid of the name issue in houdini when using FBX. But .ABC doesn't have this problem as I can use "Name Group Using Transform Node Name" in the option below. 

I used a blast node to display the groups which I group them in maya.

 FBX : @ALL_Windows/Windows_1/Glass FBX.PNG.e6fb1b215323affd66fe000beec72384.PNG

ABC : Glass ABC.PNG.332415d4093a05911ce610fb7e660a0e.PNG

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