Alain2131 Posted November 27, 2018 Share Posted November 27, 2018 Hey guys ! I have a simple test setup - a bone in Houdini with a Pre-Transform rotation of (45, -45, 0), and then an animation on the x rotate When I export that to Maya by FBX, I would expect the Pre-Transform to transfer to the Joint Orient of the bone But it doesn't. So the animation in Maya is a mess in the three axis. Is there anything I missed ? Thanks ! Quote Link to comment Share on other sites More sharing options...
Alain2131 Posted November 28, 2018 Author Share Posted November 28, 2018 Maybe I should change the question a bit - Is there a way to populate Maya's Joint Orient when exporting from Houdini with FBX ? Quote Link to comment Share on other sites More sharing options...
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