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Pre-Transform to Joint Orient | Houdini to Maya


Alain2131

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Hey guys !
I have a simple test setup - a bone in Houdini with a Pre-Transform rotation of (45, -45, 0), and then an animation on the x rotate
image.png.8071188faf084b217fda01381f5ba9c5.png

When I export that to Maya by FBX, I would expect the Pre-Transform to transfer to the Joint Orient of the bone

But it doesn't. So the animation in Maya is a mess in the three axis.

Is there anything I missed ?

Thanks !

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