AntoineSfx Posted November 29, 2018 Share Posted November 29, 2018 Using a principled shader, I'm using a texture file for the displacement. With effect scale set to 1, I have the expected result at render time, but in the viewport window the effect scale is too big. The textures used are: https://texturehaven.com/tex/?t=cobblestone_floor_13 Quote Link to comment Share on other sites More sharing options...
malexander Posted November 29, 2018 Share Posted November 29, 2018 Is the Principled shader's Effect Scale tagged with 'ogl_displacescale' (in Edit Parameter Interface). If it's not, it'd be using a displacement scale of 1. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.