bonassus Posted December 2, 2018 Share Posted December 2, 2018 (edited) I'm trying to work out a simple debris sim with collisions. But when i add the collision object the particle system explodes with supper high velocities. its a simple rbd sim and then a debris source into a popnet. I create a vdb and geo for collisions. the collision guides look good inside the pop net. I don't understand why the particles don't just fall with gravity and collide with the collision object. I attached a test file. if anyone has some insight about this i would appreciate it. debris_test.hiplc Edited December 2, 2018 by bonassus Solved Quote Link to comment Share on other sites More sharing options...
bonassus Posted December 2, 2018 Author Share Posted December 2, 2018 So I didn't have @v on the collision geo. I guess you need that. thanks anyway. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.