Jump to content
bonassus

popnet explodes with collisions

Recommended Posts

I'm trying to work out a simple debris sim with collisions. But when i add the collision object the particle system explodes with supper high velocities. its a simple rbd sim and then a debris source into a popnet. I create a vdb and geo for collisions. the collision guides look good inside the pop net. I don't understand why the particles don't just fall with gravity and collide with the collision object. I attached a test file. if anyone has some insight about this i would appreciate it. 

debris_test.hiplc

Screenshot from 2018-12-02 14-31-53.png

Screenshot from 2018-12-02 14-32-19.png

Screenshot from 2018-12-02 14-33-25.png

Screenshot from 2018-12-02 14-38-50.png

Edited by bonassus
Solved

Share this post


Link to post
Share on other sites

So I didn't have @v on the collision geo. I guess you need that. 

thanks anyway. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×