Denis_Sartakov Posted December 3, 2018 Share Posted December 3, 2018 Hello, guys! I'm new in houdini. There is a simple question: how to activate particles using a moving collision object in vellum solver? When I activate the Enable Auto Sleep (inside the Vellum Solver), the collision disappears. I tried to add a popcollisiondetect in vellumsolver/dopnet/forces, and somehow connect Cd from there with the attribute doautosleep (from Sleeping) but nothing happened. http://prntscr.com/lqbfyr And one more question: why the popcollisiondetect invert my colliders in the space (blue spheres)? http://prntscr.com/lqbi76 I would be grateful for any advice Quote Link to comment Share on other sites More sharing options...
Vivian Posted December 4, 2018 Share Posted December 4, 2018 You need to connect popawaken under vellumsource Quote Link to comment Share on other sites More sharing options...
Denis_Sartakov Posted December 4, 2018 Author Share Posted December 4, 2018 Thanks, Vivian. I will try that Quote Link to comment Share on other sites More sharing options...
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