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Vellum grain (particles awake by collider)


Denis_Sartakov

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Hello, guys!

I'm new in houdini. There is a simple question: how to activate particles using a moving collision object in vellum solver? When I activate the Enable Auto Sleep (inside the Vellum Solver), the collision disappears. I tried to add a popcollisiondetect in vellumsolver/dopnet/forces, and somehow connect Cd from there with the attribute doautosleep (from Sleeping) but nothing happened. http://prntscr.com/lqbfyr

And one more question: why the popcollisiondetect invert my colliders in the space (blue spheres)? http://prntscr.com/lqbi76

I would be grateful for any advice

 


 

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