younglegend Posted December 5, 2018 Share Posted December 5, 2018 (edited) Hey ppl! So in a standard flip simulation, i'm sourcing collisionvel (vdb) from a source volume. How do you apply that collisionvel only to a particular point group? Not sure what i have to modify in the flip solver or is there a easier way to control this? Thanks! Edited December 5, 2018 by younglegend Quote Link to comment Share on other sites More sharing options...
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