gotfroi Posted December 5, 2018 Share Posted December 5, 2018 Why are the default rigs under the characters tab cartoonish child scale? The Mocap bipeds are a better real-world scale but don't have rigs. Am I missing something or do I have to create my own rigs from scratch or go home. I wanted to lay out a number of simple characters, but if they're 4'5" and out of proportion they're useless to me. Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 5, 2018 Share Posted December 5, 2018 dunno, why don't you just add a null above the 'rig', set uniscale of the null to 1.25....there's your typical 1.8m tall human. And send an RFE too. Quote Link to comment Share on other sites More sharing options...
gotfroi Posted December 5, 2018 Author Share Posted December 5, 2018 Since the proportions are exaggerated on the character this would not be useful for layout without quite a bit of adjustment. I'm investigating the auto-rig tools to create my own asset. It seems counter-productive to include cartoonish defaults for your character tools especially since their attached rig is feature-rich and ready to use. I will send an RFE Quote Link to comment Share on other sites More sharing options...
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