guache Posted December 8, 2018 Share Posted December 8, 2018 (edited) In Houdini, I have a 3D shape that consists of multiple boxes. What's the simplest way to join them into a single object defined ONLY by the absolutely necessary corners? In other words, I want to get rid of all unnecessary vertical and horizontal divisions on the otherwise flat surfaces. I'd prefer not to go through volumes etc, as I'd like to preserve the simplicity of the shape. Thanks. Edited December 8, 2018 by guache Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted December 8, 2018 Share Posted December 8, 2018 Use boolean union and dissolve inner edges found by 'max edge angle' in group node. only_outer_edges.hiplc 3 1 Quote Link to comment Share on other sites More sharing options...
guache Posted December 9, 2018 Author Share Posted December 9, 2018 Thanks, that's exactly what I wanted. BTW, if someone has a way to solve this with volumes (i.e. merge the boxes into one object by converting to a volume, then back to polys), yet still preserve the simplicity (i.e. not create unnecessary polygons or uneven, "beveled" edges etc), I'd love to hear it. Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted January 3, 2020 Share Posted January 3, 2020 In order to turn voxel fields into cubic meshes first make sure their interior is filled. Then set the VBD visualize tree node to 'Active Voxels' -> ''Solid Boxes'. Then again use boolean union and dissolve inner edges. voxel_mesh.hipnc Quote Link to comment Share on other sites More sharing options...
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