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Join & simplify geo made of multiple boxes


guache

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In Houdini, I have a 3D shape that consists of multiple boxes. What's the simplest way to join them into a single object defined ONLY by the absolutely necessary corners? In other words, I want to get rid of all unnecessary vertical and horizontal divisions on the otherwise flat surfaces. I'd prefer not to go through volumes etc, as I'd like to preserve the simplicity of the shape. Thanks.

boxes.png.893433083d310883665c74d07178505f.png

Edited by guache
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Thanks, that's exactly what I wanted. BTW, if someone has a way to solve this with volumes (i.e. merge the boxes into one object by converting to a volume, then back to polys), yet still preserve the simplicity (i.e. not create unnecessary polygons or uneven, "beveled" edges etc), I'd love to hear it.

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