nuki Posted December 13, 2018 Share Posted December 13, 2018 (edited) I'm trying to get into writing lens shaders. For some reason, when I apply the lens shader, the lighting changes as well. As you can see in the images this is more than just a gamma issue. Maybe I need to export some special variables for the shaders used in the pighead, or its another case of the '/shop to /mat context' transition not being fully complete? Lens_Shaders_v001.hiplc Edited December 13, 2018 by nuki Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted December 13, 2018 Share Posted December 13, 2018 (edited) Your file throws an error about SSS when I render. Have you tried setting the lens shader in shop context yet? Edited December 13, 2018 by konstantin magnus Quote Link to comment Share on other sites More sharing options...
nuki Posted December 15, 2018 Author Share Posted December 15, 2018 Yea, I had issues running cvex shader builders from /mat context with geometry shaders as well. Rebuilt it in shops and it still produces false results, both using an Asset or a Snippet VOP inside the CVEX Shader Builder. The asad_lens I use as a reference works as intended... Lens_Shaders_v002.hiplc Quote Link to comment Share on other sites More sharing options...
nuki Posted December 15, 2018 Author Share Posted December 15, 2018 If somebody could give me a hint which kind of Operator Type I should choose for a lens shader asset in h17.0.352 I would apprecialte that. I assume VEX / CEX Vop would be correct, but maybe its not ¯\_(ツ)_/¯ . Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.