evanrudefx Posted December 16, 2018 Share Posted December 16, 2018 (edited) Hey! Could someone help me understand this? I have noise going into the vector displacement of a principled shader. Why do I have change the amplitude of the noise in z-axis to affect the y (up/down) position? If I do the same at sop level I can just adjust the amplitude in the y value. I tried messing around with the transform vop, but I didn't get anything working. Thanks displace.hiplc Edited December 16, 2018 by ejr32123 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted December 16, 2018 Author Share Posted December 16, 2018 (edited) this never happened... I hate it when I finally write a post after searching for solutions only to find the solution right after making the post..... I see there is an option to change vector space in custom input, I had it set to the wrong type : ) Edited December 16, 2018 by ejr32123 Quote Link to comment Share on other sites More sharing options...
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