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Surface Position in Shading [solved]


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Hey!

Could someone help me understand this? I have noise going into the vector displacement of a principled shader. Why do I have change the amplitude of the noise in z-axis to affect the y (up/down) position? If I do the same at sop level I can just adjust the amplitude in the y value. I tried messing around with the transform vop, but I didn't get anything working.

Thanks 

displace.hiplc

Edited by ejr32123
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this never happened... 

I hate it when I finally write a post after searching for solutions only to find the solution right after making the post..... I see there is an option to change vector space in custom input, I had it set to the wrong type : )

Edited by ejr32123
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