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Vector to face deformed points


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@woodenduck I'm defining the vector by means of getting the point position adding some noise among a few other things.  Although if I want the length of only the deformed vector points and I bind out the length to an attribute I'm not getting specifically the deformed points length, rather the length of all the points on the object and not in the correct direction which is the direction that the deformed points are facing, instead the vectors of a complete opposite direction ?

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If I understand correctly, you want a vector that represents the difference between your point positions before and after some deformation? 

In that case you need to subtract the original P from P+noise and bind that out to your chosen variable. Rather than just output the result of the noise. 

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