CinnamonMetal Posted December 19, 2018 Share Posted December 19, 2018 How do I get a vector attribute to face along the the points which I have deformed. Currently the vector is in the wrong direction ? I'm binding out a vector but its still in the wrong direction; rather then along the points which are deformed, it's along a completely perpendicular axis ? Quote Link to comment Share on other sites More sharing options...
woodenduck Posted December 19, 2018 Share Posted December 19, 2018 Can you share some pics or a hipfile? I'm not entirely sure what you are trying to achieve. There are a number of ways to control the alignment of a vector. How are you defining the vector? Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted December 19, 2018 Author Share Posted December 19, 2018 @woodenduck I'm defining the vector by means of getting the point position adding some noise among a few other things. Although if I want the length of only the deformed vector points and I bind out the length to an attribute I'm not getting specifically the deformed points length, rather the length of all the points on the object and not in the correct direction which is the direction that the deformed points are facing, instead the vectors of a complete opposite direction ? Quote Link to comment Share on other sites More sharing options...
woodenduck Posted December 19, 2018 Share Posted December 19, 2018 If I understand correctly, you want a vector that represents the difference between your point positions before and after some deformation? In that case you need to subtract the original P from P+noise and bind that out to your chosen variable. Rather than just output the result of the noise. 1 Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted December 19, 2018 Author Share Posted December 19, 2018 (edited) How do you keep scene visualizers, visible; when working down a network ? And I assume I have to zero out vectors which get displayed by a scene visualizer that I don't want to see on the object ? Edited December 19, 2018 by CinnamonMetal Quote Link to comment Share on other sites More sharing options...
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