anicg Posted December 28, 2018 Share Posted December 28, 2018 (edited) It's meant to be straight forward, for some reason I've no clue why the bend skill I had in Maya didn't help at all in Houdini. Why is it shockingly straight forward in Maya? There is a bend node in Houdini, once I place it, there is too much going on in the viewport, look at that (attachments). A whole folklore of gizmo tools, Where is one supposed to start? It's as innocent a box as it can be, I can't bend it! Anyone knows how to use it could explain how to bend a dead simple (stretched) box, starting with a blank scene. I'm not looking to see what it does, I know it bends, but where to start? For now I try very hard (often fail miserably) to place the object in the position the folkloric bend gyzmo wants, I can't move the gizmo, don't know how? Edited December 28, 2018 by anicg Quote Link to comment Share on other sites More sharing options...
anicg Posted December 28, 2018 Author Share Posted December 28, 2018 found it, after a lot of sweating and swearing. Quote Link to comment Share on other sites More sharing options...
toadstorm Posted December 28, 2018 Share Posted December 28, 2018 the built-in bend deformer is pretty terrible... consider using qLib's bend SOP, it's a lot easier to understand. Quote Link to comment Share on other sites More sharing options...
AntoineSfx Posted December 30, 2018 Share Posted December 30, 2018 (edited) 35:50 Look at bend1 parameters.... Sometime it's good to have a lot of parameters.. Edited December 30, 2018 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
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