dwigfor 0 Posted January 7, 2019 How can I use another node's name in a texture path string? I know $OS will get the current node's name; I'd like to get the name of my 'File' node. And then use that inside of something like e:\documents\houdiniProjects\Models\Fireplace_diffuse.tga, where 'Fireplace' is the name of my 'File' node. Or for selecting a material, like SH_Fireplace_Retopo. Thanks! -Dave Share this post Link to post Share on other sites
toadstorm 296 Posted January 7, 2019 (edited) opname() will return the name of a node given its full or relative path Edited January 7, 2019 by toadstorm Share this post Link to post Share on other sites