Thriftweed Posted January 21, 2019 Share Posted January 21, 2019 Hi, I have a vellum cloth sim where I'm animating the Constrain Rest Length scale to achieve a growing effect. As it's scaling the constraints as the cloth gets larger it behaves in a bulky and odd way. What I want to do is to remesh the grid per frame before the cloth is simulated so the cloth keeps its complexity consistently as it grows. I've tried adding a remesh sop via sopSolvers into both the vellum solver and in the Dopnet but I can only get it to either remesh and not simulate or sim and not remesh. I hope this makes some kind of sense : ) Any help would be greatly appreciated! Thanks Grow-Cloth-01.hiplc Quote Link to comment Share on other sites More sharing options...
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