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Thriftweed

Remesh Vellum Cloth

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Hi, 

I have a vellum cloth sim where I'm animating the Constrain Rest Length scale to achieve a growing effect. 

As it's scaling the constraints as the cloth gets larger it behaves in a bulky and odd way. 

What I want to do is to remesh the grid per frame before the cloth is simulated so the cloth keeps its complexity consistently as it grows. 

I've tried adding a remesh sop via sopSolvers into both the vellum solver and in the Dopnet but I can only get it to either remesh and not simulate or sim and not remesh. 

 

I hope this makes some kind of sense : )

 

Any help would be greatly appreciated!

 

Thanks

 

 

Grow-Cloth-01.hiplc

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