MitchFields Posted February 5, 2019 Share Posted February 5, 2019 Hello! Wondering how you would go about making something like markfancherfx has made. I have two ideas, the first being to do an actual flip sim, to combine the geometry, and mesh that to be used as the container. The second idea being vellum to create dynamic constraints. Thanks for your time! Quote Link to comment Share on other sites More sharing options...
habakuk Posted February 5, 2019 Share Posted February 5, 2019 (edited) how about doing it in two steps? 1. create bubbles sim, and cache it out 2. use cached geo as a collision geo for the second sim Edited February 5, 2019 by habakuk Quote Link to comment Share on other sites More sharing options...
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