reeson Posted February 5, 2019 Share Posted February 5, 2019 (edited) When I make a FLIP sim, and when I add a particlefluidsurface node, the colour changes into blue. Why? Edited February 5, 2019 by reeson Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted February 5, 2019 Share Posted February 5, 2019 because it assigns the geometry a water material and you have materials turned in viewport (most likely) Quote Link to comment Share on other sites More sharing options...
reeson Posted February 5, 2019 Author Share Posted February 5, 2019 26 minutes ago, ejr32123 said: because it assigns the geometry a water material and you have materials turned in viewport (most likely) Thank you! Quote Link to comment Share on other sites More sharing options...
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