shadowt56 Posted February 8, 2019 Share Posted February 8, 2019 Right now I have one group "start" that takes a point on the surface, then a gropu by range "end" that takes 3 points. Using shortest path to draw curves from start to these 3 endpoints. Followed Entagma "shortest path" tutorial by Ben Watts, This question was asked before, """" In fact the resulting "growing curves" have point number changing every frame and I can't manage to "sort" the points so that their number don't change anymore. any idea? """" but what Im trying to do is spawn leaf geos along the Carve sop, so I need the Carve sop, only thing is the Carve sop seems to be screwing the points around. Quote Link to comment Share on other sites More sharing options...
MitchFields Posted February 27, 2019 Share Posted February 27, 2019 Deforming geometry is always an annoyance, have you tried applying rest position prior to your animation, and driving your leaves with that after the fact? If you're really struggling with something it always helps if you can post a picture or a file! Cheers Quote Link to comment Share on other sites More sharing options...
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